15Aug/07Off
libsl problems
Tried to make a new libsecondlife for load terrain. But that failed misserabl
Unable to load default terrain, procedurally generating instead...
Stacktrace:
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.copy_to_unmanaged (System.Array,int,intptr,int) <0x0000e>
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.copy_to_unmanaged (System.Array,int,intptr,int) <0xffffffff>
at System.Runtime.InteropServices.Marshal.Copy (byte[],int,intptr,int) <0x0002e>
at OpenJPEGNet.OpenJPEG.Encode (byte[],int,int,int,bool) <0x000b2>
at OpenJPEGNet.OpenJPEG.EncodeFromImage (System.Drawing.Bitmap,bool) <0x0065a>
at OpenSim.Region.Terrain.TerrainEngine.ExportJpegImage (string) <0x00314>
at OpenSim.Region.Environment.Scenes.Scene.CreateTerrainTexture () <0x00032>
at OpenSim.Region.Environment.Scenes.Scene.LoadWorldMap () <0x00339>
at OpenSim.Region.ClientStack.RegionApplicationBase.SetupScene (OpenSim.Framework.Types.RegionInfo,OpenSim.Region.ClientStack.UDPServer&) <0x0014a>
at OpenSim.OpenSimMain.StartUp () <0x003e0>
at OpenSim.Application.Main (string[]) <0x0022c>
Native stacktrace:
mono [0x56146d]
mono [0x540fa0]
/lib/libpthread.so.0 [0x2ba038a63200]
/lib/libc.so.6(memcpy+0x43) [0x2ba038f6b043]
mono [0x49cfc5]
[0x429b99bf]
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted
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